Caving Rescue Product Design Questions. Thanks guys.

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Re: Caving Rescue Product Design Questions. Thanks guys.

Postby caver.adam » Apr 8, 2014 7:47 am

Also, identifying people could be a significant challenge. They may be covered in mud, wet, hypothermic, or even dead. They also may be located behind a pile of rocks from the main passage. I think trying to identify a victim in a cave would be a full research project without any sort of robotic movement. Also, humans brains are wired to do detection effectively.

I would suggest that improving communications would be a more manageable goal. Alternatively, mechanical aids in lifting/moving a person in rough terrain would also be very helpful.
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Re: Caving Rescue Product Design Questions. Thanks guys.

Postby Bob Thrun » Apr 8, 2014 12:20 pm

caver.adam wrote:Communication is a big problem. Basically, (anything over VHF) is only effective for a few feet beyond line of sight. In a cave with many turns you may require dozens, hundreds, or even thousands of repeater stations for high frequency communications.

It would not take thousands of repeaters. As a bit of possibly entertaining information, CMAP gives the maximum depth and the maximum width of a breadth first search of the survey data. I am not up to date with the data, but as of 2009, it took 247 survey shots to reach the deepest point in Lechuguilla. For Paxton, a 7.3 mile maze cave in Virginia, it takes 127 shots. This would be for communicating to a rescue already in progress.

A search would take more repeaters. For that, see Rich Breisch's book, Lost in a Cave.
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