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rchrds wrote:"unable to read from <file name> it is opened by someone else."
xcathodex wrote:rchrds wrote:"unable to read from <file name> it is opened by someone else."
Not sure, I'd email David McKenzie. I keep all my walls data on an external hard drive as well, and use it frequently from two computers (one XP, one Vista64) and occasionally a third (Vista32) without issue. Make sure you're using the "remove hardware" option before you disconnect the drive, but other than that I'm drawing a blank.
xcathodex wrote:Tried to write an overview from a first-person perspective in grotto newsletter.
Available here:
http://caves.org/grotto/lrg/pdf/SVG_roundtripping.pdf
Footleg wrote:What is also made me realise is just how much more sophisticated the error correction/sketch distorting capabilities of my preferred cave drawing program are (Tunnel: http://www.freesteel.co.uk/wiki/index.php/Tunnel ). The fundamental difference of the approach in Walls vs Tunnel is that Walls associates the sketch to the survey centerline by proximity on the sketch (as far as I understand it), where as in Tunnel you actually attach the cave passage to the centerline in the drawing. What this means is that when one passage overlaying another is moved in Tunnel, it only takes that passage with it, and leaves other passages alone. So the minimum amount of fixing is required after loop closures or error correction even in complex multi-level caves.
rchrds wrote:Thanks, your article answered the question I have been waiting to ask for a couple of days: How to get the illustrator drawing back into Walls (which isn't really covered in the help file) and then what to do with it. I will be trying it this week- have yet another large cave map that has to be started and drafted... Sigh.
xcathodex wrote:rchrds wrote:Thanks, your article answered the question I have been waiting to ask for a couple of days: How to get the illustrator drawing back into Walls (which isn't really covered in the help file) and then what to do with it. I will be trying it this week- have yet another large cave map that has to be started and drafted... Sigh.
Well, let's celebrate the fact that we CAN start some of these now. You can only draft 'em up one (or three) at a time, right? If I can be of any help with the process, feel free to shoot me a PM.
xcathodex wrote:I am speaking from a second-hand description of the program, so I may be off-base, but am I correct in my understanding that, in Tunnel, you connect not only the relevant walls but the plan view details to the centerline as well? With, say, a 0pt line in Illustrator or whatever drawing program is being used? It seems to me that in a modern, detailed cave map this would require quite a few lines, it would be very easy to miss lines, and this might end up being a significant amount of extra work.
For instance, here is one of the examples I used in the roundtripping article linked above (with all cross-sections, place names, and underlying passage removed for sake of simplifying the example; this passage is approximately 40 feet wide). How would Tunnel address this style of drafting? Are we talking about hundreds and hundreds of reference lines? I wouldn't be able to utilize it on this project, anyway, but am of course interested.
xcathodex wrote:For instance, here is one of the examples I used in the roundtripping article linked above (with all cross-sections, place names, and underlying passage removed for sake of simplifying the example; this passage is approximately 40 feet wide). How would Tunnel address this style of drafting? Are we talking about hundreds and hundreds of reference lines? I wouldn't be able to utilize it on this project, anyway, but am of course interested.
sluka wrote:BTW - no problem for therion: you may export overall map only with walls and atlas with all details of particular passage (and many more).
xcathodex wrote: Recently, I have experimented fairly extensively with Therion and find it to be, without a doubt, the least user-friendly program I have ever tried. In fact, I find it so frustrating that I have abandoned using it for my intended purpose (morphing poorly-plotted sketches) and am instead using Carto. I would rather eat a bowl full of chert cobble than spend much more time working with it.
xcathodex wrote: While Therion is certainly a good concept and does some things very well, the process involved in doing them needs improvement. It is counter-intuitive and maddening, and I consider it several generations away from being something cavers (the ones who aren't software developers, anyway) will adopt widely.
xcathodex wrote: Also, I just lost $5 in the "when will Martin Sluka post in this thread claiming that Therion will cure all cartographic issues and/or cure erectile dysfunction" pool. I had you down for 7 days, but it took 22 days. You're slacking off on us, man!
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