when considering what to bring into a cave, i think we should all take our lead from the best known cave-dweller of all time. I speak of non other than the Bat-Man.
here is what he carries, safely tucked away into his belt of utilities.
# Bat-antidote Powder (used to recover from any form of poison)
# Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
# Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
# Bat-gas (also called Bat-sleep, used to put people to sleep)
# Bat-awake (counteracts effects of Bat-gas)
# Anti Bat-sonic device (deflects energy beams)
# Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
# Bat-homing Devices (can be rendered ineffective by some metal alloys)
# Emergency Bat-air Pumps (used for pumping up Batmobile tires)
# Bat-respirators (used for traveling underwater)
# Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
# Bat-detector (can be set to super laugh track sensitivity)
# Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
# Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
# Mini-charge (puts out 5000 Volts)
# Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
# Bat-melter (for locks)
# Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
# Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
# Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
# Small Echoing Seal Pulsator (tracking device for seals)
# Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
# Batrope (used in the Bat-climb)
# Anti Radioactive Bat-pill
# Bat X-ray deflector
# Special Exploding Batarang
# Bat-cuffs
# Bat-sound Amplifier
# Trusty Bat-deflector
# Bat-fan
# Small Batcave Improvement Loan
# Empty Alphabet Soup Bat-container
# Bat-negative Ion Attractor
# Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
# Shark Repellent Bat-spray
# Heel-and-toe Bat-rockets (experimental)
# Portable Ultra-violet Bat-ray (used to set off explosions)
# Bat-geiger Counter (detects radiation and indicates which direction it's in)
# Pipe of Fog Bat-reverser
# Anti Blast Bat-powder
# Insecticide Bat-bomb
# Bat-tweezers
# Bat-shield
# Miniature Bat-communicator
# Bat-ear Plugs (block out any sound over 14,000 decibels)
# Anti Thermal Bat T-shirts (provide protection from explosions)
# Anti Lethal Fog Bat-spray
# All Purpose Bat-swatter
# Reverse Thermal Bat-lozenge
# Batarang
# Ice Batarang
# Ice Batrope
# Bat-tools (for picking locks)
# Bat-synchronizer (moves lips of the Bat-dummy)
# General Emergency Bat-extinguisher (can remove fog from a room)
# Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
# Bat-file (for escaping from handcuffs)
# African Death Bee Antidote Pill
# Bat-brush
# Laser Bar Cutter
# Bat-hooks
# Bat-chemical (makes metal 20 times heavier)
# Anti Alvino Ray Bat-disintegrator
# Steam Neutralizing Bat-pellets
# Three-Seconds-Flat Bat-vault Combination Unscrambler
# Anti-percussion Asbestos Bat-flax
# Bat-bomb Machine (defuses bombs)
# Bat-hook (attached to suction cup, allows things to be hung on wall)
# Bat-gauge (used to search for hidden doors)
# Laser-gun (can be used to melt things)
# Special Super Thermal B Long Underwear
# Universal Drug Antidote Pill
# Anti-freeze Capsule
# Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
# Bat-key (though likely highly illegal, can open any door in Gotham)
# Insulated Bat-clips (for cutting electrical wires safely)
# Bat-inverser (reverses the polarity of electric currents)
# Bat-pellet (explodes on contact, releasing cloud of white smoke)
# Bat-knife (excellent for cutting bonds)
# Emergency Tank of Bat-oxygen (comes in handy when running low on air)
# Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
# Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
# Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
# Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
# Bat-radio (much like a walkie-talkie)
# Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
# Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
# Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
# Plastic explosives
# Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
# Bat-compass
# Bat-nesia gas (instantly puts a person to sleep and erases their memory)
# Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
# Wayne Manor housekey (in case they get locked out accidentally)
# Bravery tablets (counteracts the effects of fear gas)
truly, a well equipped cave dweller.
(source)
http://members.tripod.com/~AdamWest/equip.htm
John